The Unpaid Foundation of Generative AI The AI industry, for all its proclamations of unprecedented innovation, stands on a foundation built significantly from copyright infringement. This isn’t merely a legal technicality; it’s a Read More
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The Manufactured Inevitability of Digital The numbers are stark, undeniable, and frequently cited: physical game sales in the US, tracked by Circana, plummeted from a peak of 297 million units in the 12 months leading to June 2009, Read More
The Price of Convenience, or Control? Sony’s quiet declaration to cease physical PlayStation disc production by 2028 isn’t merely a logistics update; it’s a fundamental redrawing of the battlefield between consumer ownership and Read More
The Price of Progress: What Sony Isn’t Saying Sony’s declaration that new PlayStation games will cease physical disc production by January 2028 is not merely an operational update; it’s a foundational shift in Read More
The Disappearing Library: When Digital Purchases Evaporate A new line has been drawn in the sand, not by a regulator or a consumer rights group, but by Sony’s quiet decision to simply erase hundreds Read More
The Coming Deluge: More Games, Faster? Hideaki Nishino, the head honcho over at Sony Interactive Entertainment, dropped a line last week that probably didn’t surprise anyone who’s been watching the video game industry Read More